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The rifleman squad is the main infantry unit of the Global Defense Initiative in the events from Tiberium Wars and Kane's Wrath.

Background[]

Armed with automatic GD-2 rifles and standard GDI body armor, these six men squads are well trained and equipped. Every soldier carries with him a portable shovel, used to create foxholes on the battlefield.

Riflemen have access to advanced Composite armor suits or Tiberium field suits that provide them with better protection. On the battlefield, they maintain their fitness by doing push ups, usually in sets of five or so.

Like all GDI infantry, they can be shuttled around the battlefield in the V-35 Ox Transports. Some infantry squads are members of elite GDI Airborne divisions.

Abilities[]

Upgrades[]

Composite armor Equips the troopers with composite armor suits, increasing health. Effectively reduce damage from flamethrowers (Ctrl+A).
Tiberium field suits Equips the troopers with Tiberium field suits, making them immune to Tiberium radiation and better resist damage from weapons based on Tiberium (ZOCOM only) (Ctrl+A).
AP ammo Equips the troopers with AP ammo, increasing damage. Much more effective versus vehicles (Kane's Wrath only) (Ctrl+A).

Assessments[]

Pros[]

  • Best basic infantry unit in Tiberium Wars.
  • Well-balanced basic infantry, especially when upgraded. Composite Armor upgrade increases armor and hit points. AP Ammo upgrade increases damage. (Kane's Wrath only)
  • Reasonable health and attack power.
  • Reasonable speed.
  • Very cheap.
  • Can garrison buildings for increased protection.
  • Dig In ability allows Riflemen to create a foxhole, which may garrison two infantry squads, ensuring higher chances of survival. Their Foxhole protects them with additional health as well as from being run over by tanks.
  • Tiberium Field Suit upgrade increases armor and hit points, gives increased protection to Tiberium-based weapons and provides immunity to Tiberium radiation exposure. (Kane's Wrath ZOCOM Only)
  • Can outmatch the Nod militant and Scrin Buzzers

Cons[]

  • More expensive than other basic infantry in Tiberium Wars ($300, while Buzzers and Militants are $200).
  • Vulnerable to anti-infantry units and weapons.
  • Vulnerable to aircraft.
  • Vulnerable to garrison-clearing weaponry when inside structures.
  • Dig In ability costs credits and leaves squad vulnerable while digging a foxhole.
  • Fewer soldiers per squad than Nod Militants, thus having higher vulnerability to snipers.
  • Can easily be crushed by vehicles.

Quotes[]

Creation[]

  • Rifle squad ready!
  • Riflemen awaiting orders!

Select[]

  • Rifle squad!
  • Keep your weapon ready!
  • Reporting in!
  • Yes, sir!
  • Squad ready!
  • Ground support!

​Moving[]

  • Securing area!
  • Affirmative!
  • Riflemen, move out!
  • Understood!
  • This way, rifle squad!
  • Move out!
  • Move!
  • Rendezvous point confirmed!
  • Roger out!

Garrisoning structure[]

  • Cleared for garrison!
  • Securing structure!
  • Garrison force en route!

​Digging a Foxhole[]

  • Dig in!
  • Set her up!
  • Sandbags!

Attacking[]

  • Engage!
  • Fire!
  • Enemy in range!
  • Assault-fire!
  • Cleared to engage!
  • Light 'em up!
  • Yes, sir, we'll hold the line!
  • Make a push!

Move to attack[]

  • Entering combat zone!
  • Move to engage!
  • Hostile identified!
  • Approaching the enemy!
  • Yes, roger that, sir!
  • Roger that, sir, right away!
  • Let's go, boys, move out!
  • Forward advance!

In combat[]

  • Hold your ground, soldiers!
  • Don't let up!
  • Let 'em have it!
  • Keep your eyes open!
  • Stay together now!
  • Hold the line!
  • Keep the fire on 'em, boys!
  • That's it!
  • Keep the heat on 'em!
  • That's it, keep them out!
  • Yes, sir!
  • That's right!

Retreating[]

  • Drop back!
  • Withdraw!
  • Hold your fire!
  • Go back up, men!
  • Retreat! Retreat!
  • We got to move! We got to move out!
  • Let's fallback!

When suppressed[]

  • Take cover!
  • Watch out!
  • Incoming!
  • Keep down!

Names in other languages[]

Gallery[]

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